LogoTest

Wednesday, February 16, 2011

Set Dressing Map UDK

A project we had to do in UDK. 4 player DeathMatch Map.I enjoyed this so much!















All assets belong to the Unreal engine and are not mine, however the placement and arrangement can be attributed to yours truly.

Wednesday, February 2, 2011

Annie_head Updated

I ended up modeling the geometry for the hair and added a quick shader to it for a placeholder. Later I'll texture the hair and zbrush the whole head. Most importantly though I fiddled...

Using the quick and dirty crazybump program, I made a couple maps to plug into the various locations in the shader. The outcome? A great start to a beautiful addiction. I have never added anything other than bump maps and textures to my models. Specular, Occlusion, Normal, and Color maps were added and so far it has given it a more life like appearance. I had fun doing it and learned much. I'll continue working on this, after I do some kismet in UDK :)



Happy Time :)....:


WIP:



Polygon Mesh w/tris:

Tuesday, February 1, 2011

Annie_head

I quick preview of a side project. This is a practice on edge loops and modeling in general. This is geared more towards the animation side of my life due to the greater number of polys. However, reducing the poly count would prove beneficial in the long run because I could eventually attach a bone structure and possibly pop this sucker into unreal and see what I can learn. Regardless, I'll finish up the hair and UVs...sometime.